WEBGL2_SCALE_HELPERS
const WEBGL2_SCALE_HELPERS: "float hzToMel(float hz) { return 1127.01048 * log(1.0 + hz / 700.0); }\nfloat melToHz(float mel) { return 700.0 * (pow(10.0, mel / 2595.0) - 1.0); }\nfloat hzToScale(float hz, float scale) {\n if (scale == 1.0) return log(max(1.0, hz)) / log(10.0);\n if (scale == 2.0) return hzToMel(hz);\n return hz;\n}\nfloat scaleToHz(float value, float scale) {\n if (scale == 1.0) return pow(10.0, value);\n if (scale == 2.0) return melToHz(value);\n return value;\n}";